This summer, I have been focusing still on Pursuit In Time. I finished the first draft and went onto the second. I was very happy to get to my word count goal of just over 82000 words. I figure that’s not bad for a first first draft of a science fiction novel.
Of course, Pursuit in Time is not just a science fiction novel. It has elements of Judeo Christian mythology. It also deals with race on a basic level. Then, of course, there is sexuality. You didn’t think I was going to leave that out, did you?
What is Pursuit in Time about? Well it basically deals with the issue of Mel which was introduced in Mel’s Shorts. The book introduced new characters and revisits old ones. It will also tie in all the short stories of Mel’s Shorts one way or another.
Another project I have been working on is an interactive fiction work called Max’s Adventure. Max is a character that is introduced in Pursuit in Time. Max’s Adventure is an interactive novel game developed in Twine. You get to play Max, and you start off not knowing anything and having to discover where you are, what you are, what your predicament is, and how to solve all the puzzles to save the day.
Unlike Pursuit in Time, Max’s Adventure is a YA work. Besides situational and social puzzles, there are math type puzzles built into the game. So, it should be a lot of fun.
Why am I making an interactive fiction game? Well, my background is in software development in the business world. VB if you must know. Sometimes I get an itch to code. Finding a productive way to scratch that itch is important to me. Otherwise, I’m just coding nonsense for myself. I think Twine is a good platform both from a writer’s standpoint and a coder’s standpoint. It is also a great platform from a user/reader standpoint since it runs on all browsers, including those on smartphones.
So, Pursuit in Time and Max’s Adventure are in the works.